![]() ![]() Let players add random gamertag relationships while feeling safe that they won't reveal anything sensitive.Let trusted, real-world friends see sensitive information.This means that two different sets of rights must be supported. Players can have real-name friends and random gamertag relationships with players who they've encountered on Xbox Live. Privacy and people that players knowĪ core feature of the People System is that it provides for anonymous relationships and those that aren't anonymous. Selecting this option means that their gamertag always appears on the game screen above their head. ![]() They can decide that they want others to always see them as their gamertag in games, even if some of those people have access to their real name.Īt the time players opt into the functionality that allows their real name to show (only to those they know), they're presented with the option to always appear as their gamertag in games. Players can control how they appear in games. In addition, there's no option to appear as your real name to strangers. Players always appear as their gamertag when they interact with random strangers in matchmaking or other experiences. These relationships are expressed either through connections that are manually indicated by the player or through a social network that the player has associated with their account. They are shown only to people who the player knows. Real names are never shown to everyone on Xbox Live. Showing real names is optional and must be opted into by the player. Gamertags and real namesĬreating and maintaining a mental map of which real-world player is which gamertag can become a very difficult task when there's the potential for unlimited friends and following relationships.Īs a result, we give players the option to reveal their real name to players who they know personally so they can recognize them more easily. This gives requesting players the added bonus of keeping up with noted players who stream to viewers or have gained a following for their competitive prowess. One-way relationships cut down on the wait time to interaction. This makes them friends in a two-way relationship. The player being followed still receives a notification and has the opportunity to follow the requesting player. With one-way relationships, players can follow another player and see their online activity immediately instead of waiting for them to respond.Īt this stage, the player in a one-way relationship is a follower. This process could take days, depending on how frequently players checked their friend requests. This resulted in a two-way relationship where players could follow each other. ![]() The People System lets players have both one-way relationships and two-way relationships through the concept of following.īefore following, players could only friend other players by sending them an invitation and then waiting for them to accept that friend request. Players can select a friend as a favorite so they show up first in various experiences where a list of friends is shown. Players can show their real name to people who they trust, and hide their real name from people who they don't trust. Lets players easily recognize and organize their contacts on Xbox Live, whether they're close friends or online acquaintances.Tracks and maintains relationships between players in the Xbox Live ecosystem.It includes the Friends List and manages relationships between players, like showing a player's real name only to close friends. This topic provides an overview of the People System. ![]()
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